>> Dwarven Dictionaries <<
"Aye, the library is often the least visited room in the Hold, but tis no less important! Within these stacks of books one will find a rich collection of Dwarven dictionaries, from various dialects, an' the translations into the common tongue. If yer gonna become a respectable Longbeard, ye best start by learnin' yer letters, lad."
 

- Dimlin Silverhorn, Greatbeard of Stone and Steel.

AD&D Word List:  English to Dwarven
AD&D Word List:  Dwarven to English
Warhammer Word List:  Dwarven to English
Tolkien Word List:  Dwarven to English
   
   
   
   
   

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 >> AD&D Dwarven Word List <<

English to Dwarven
A B C D E F G H J K L M N P R S T U V W

A
above (over): rrin
adventure (fun, welcomed danger): torst
adventurer (as in; rogue, foolish youth, happy-go-lucky or reckless being): zander
arguments (criticism, words of dissention): murmelings
axe: kuld

 

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B
backbone (strength, shield): barak
battle-glory: alagh
battlefield: rorntyn
beautiful (shining, bright, hopeful): splendarr
below (as in 'under'or underground): dun
berserker (or one who is reckless in battle): kuldjargh (literally 'axe-idiot')
bog (muskeg, concealed waters): lurmurk
bone: thord; 'thorden' means bones.
bright (shining, beautiful, hopeful): splendarr
butcher (to butcher): arglar; "a proper arglary" means a proper butchering, or a good fight, and is often used to describle vicious struggles with orcs.


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C
cave: endar (surface world; one not linked to extensive underways)
cavern (large size, underground only): caurak
climb (as in 'a climb'): yaugh (thus: "yaughadar" means stairs or steps, "yauthlin" means rope, "yauthmair" means handholds or no clear way, and "yauthtil" means an elevator (if magical it is an "olyauthil") climb (as in 'to climb'): mrin; hence, "mrinding" means climbing.
clothing (especially usual or expected (proper or fitting) adornment): parlyn
clumsiness, clumsy work (especially smithcraft): tindul
crack, flaw: sabrak
creek (river, stream): lur
criticism (arguments, words of dissention): murmelings
current (racing water (danger)): wurlur
cut (to cut or lay open): ar


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D
deal (agreement, trust of one's word of honor): ilith
death (an ending, it's over (especially feuds or love-affairs)): raugh
death (excrement, decay, carrion): thork
descend (to go down): deladar; hence, "deladaraugh" means to die in battle, (literally, 'to go down to the death').
destruction (devastation, war): rorn; thus, 'rorntyn' means battlefield.
dig (as in 'to dig'): delvar hence, "delve" means a digging; mine; tunnel; or underhome.
disagree (as in 'to disagree'): mur; hence, "murmel" means to argue, debate.
disbelief (lies, mistakes, exaggeration, distortion): bedorn
disgusting thing or occurrence; filth; orcs or orc-work: sargh
distrotion (disbelief, mistakes, exaggeration, lies): bedorn
doom (fate, ill luck, or if spoken in irony, everyday cheery tidings or good fortune): thudul


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E
elevator: yauthtil
enemies (as in known enimies): noror
enemy land, area, or lair: noroth; (plural is "norothin")
evil or dangerous beings or force: norogh
exaggeration (disbelief, mistakes, lies, distortion): bedorn


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F
familiar (known place, feature, or being): daern
familiar (known): rune
fate (doom, ill luck, or if spoken in irony, everyday cheery tidings or good fortune): thudul
fen (marsh): lurgh
field (open place aboveground): tyn
filth; orcs or orc-work: sargh
flaw, crack: sabrak
ford: rinlur; hence 'ultokrinlur' is literally 'meeting place over river'.
forest (as in woods): vudd
friend (trusted shield-brother or battle companion): samman
from: ar
fun (adventure, welcomed danger): torst


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G
gap (mountain pass): lhar
gems (including uncut natural stones): glander
gift: halaur
gigantic (great, huge): arau
gods forfend (or 'gods, look at this!'): gordul (an oath of amazement or dis-pair)
gold-work: aelin
gold: ae
good luck (good fortune, favorable chances): findar
good stone: sonn
great (huge, gigantic): arau


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H
handholds: yauthmair
haven (familiar place): runedar
hill, knoll (especially if bare rock in places, smaller than a mountain or krag): tor
home (familiar place, haven): runedar
home: faern
honest (honorable, trustworty): samryn
hope (future plan, strategy): undivver
huge (great, gigantic): arau


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J
jokester, idiot (often applied to halflings): jargh

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K
kill (as in 'to kill'): corl
killer: coral
kin: samman
kindness (caring, good deed): thalorn
knowledge (especially dwarf-lore and secret or special knowledge): xoth
known (familiar): rune


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L
lake: glor
large (wide) river: llur
lay open: ar
lies (disbelief, mistakes, exaggeration, distortion): bedorn
loose stone (bad to work or unsafe): llargh
love (as in 'lust'): tharn; hence 'aetharn' means gold-lust
love (true love, 'deep' love): taerin
lust: tharn; hence 'aetharn' means gold-lust


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M
magic, magical power or items: ol; "olara" refers to natural magic, not used or influenced by beings.
marsh (fen): lurgh
meeting-place (coming together, rendezvous): ultok
metal ore: donnar
miscreant (untrustworthy one): calass
mistakes (disbelief, lies, exaggeration, distortion): bedorn
monsters (evil or dangerous beings or force): norogh (especially unknown or unidentified)
mountain-meadow (high valley, especially a 'hanging valley' or alpine plateau): vallahir
muskeg (bog, concealed waters): lurmurk


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N
over (above): rrin

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P
pass (mountain pass or gap): lhar
passage linking surface to underground: levasst
passageway (passage way through): burakin
payment: hurnden
peak, height: morndin; especially of mountains, but sometimes used to speak of high ledges, ranks of individuals, or tall creatures.
plan (strategy, hope): undivver


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R
reckless (as in reckless being, foolish youth, rogue): zander
reckless in battle(or a berserker): kuldjargh (literally 'axe-idiot')
rendezvous (meeting-place): ultok
river (creek, stream): lur (llur 'wide river')
rogue (foolish youth, happy-go-lucky or reckless being): zander
romance (courtship, social games and manners): veltel
rope (as in climbing rope): yauthlin


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S
sea (ocean): auraglor (literally, 'great lake')
secrets (dark deeds, or treasure-talk): xunder
shield (backbone strength): barak
shield-brother: samman; usually refering to another dwarf.
shining (bright, beautiful, hopeful): splendarr
slash, or lay open: ar
stairs, steps: yaughadar
strategy (future plan, hope): undivver
stream (creek, river): lur
strength (backbone, shield): barak
sword: agland

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T
thief (miscreant, untrustworthy one): calass
treachery: beldarak; hence, "beldarakin" means treacherous beings.
treasure or valuable (plural "daubles"): dauble
trustworthy (honest, honorable, or favorable): samryn


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U
ugliness (uglu thing or being): wurgym
underground lake: dunglor
underground river: dunlur
untrustworthy (miscreant): calass


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V
valor: alagh

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W
warrior: kuldar (literally, 'axe-cutter')
water (especially useful or drinking water): wurn
wood (as in forest): vudd
wood: vruden; thus, 'vrudenla' means wooden or of wood.
world (all lands, all of Toril seen by, and known to the dwarves): olor"


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 >> AD&D Dwarven Word List <<

Dwarven to English
A B C D E F G H I J K L M N O P R S T U V W X Y Z

A
ae: gold
aelin: gold-work, golden
agland: sword
alagh: battle-glory, valor
ar: to cut, slash, or lay open
arglar: to butcher; "a proper arglary" means a proper butchering, or a good fight, and is often used to describle vicious struggles with orcs
arau: great, huge, gigantic
auraglor: sea, ocean (literally, 'great lake')


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B
barak: backbone, strength, shield
bedorn: disbelief, lies, mistakes, exaggeration, distortion
beldarak: treachery (hence, "beldarakin" means treacherous beings)
burakin: way through, passage


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C
calass: thief, miscreant, untrustworthy one
caurak: cavern (large size, underground only)
corl: to kill
coral: killer

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D
daern: familiar, known (place, feature, or being)
dauble: treasure or valuable (plural "daubles")
deladar: to descend, go down (hence, "deladaraugh" means to die in battle, literally, 'to go down to the death')
delvar: to dig (hence, "delve" means a digging; mine; tunnel; or underhome)
donnar: metal ore
dunglor: underground lake
dunlur: underground river

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E
endar: cave (surface world; one not linked to extensive underways)

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F
faern: home
findar: good luck, good fortune, favorable chances


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G
glor: lake
gordul: gods forfend, or gods, look at this! (an oath of amazement or dis-pair)
glander: gems, including uncut natural stones


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H
halaur: gift
hurnden: payment


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I
ilith: deal, agreement, trust of one's word of honor
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J
jargh: jokester, idiot (often applied to halflings)

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K
kuldjargh: a berserker, or one who is reckless in any battle (literally, "axe-idiot")
kuld: axe
kuldar: warrior (literally, "axe-cutter")


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L
levasst: passage linking surface to underground
lhar: gap, (mountain) pass
llargh: loose stone, bad to work or unsafe
lur: river, creek, stream
llur: large (wide) river
lurgh: marsh, fen
lurmurk: bog, muskeg (concealed waters)


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M
morndin: peak, height (especially of mountains, but sometimes used to speak of high ledges, ranks of individuals, or tall creatures)
mrin: to climb (hence, "mrinding" means climbing)
mur: to disagree (hence, "murmel" means to argue, debate)
murmelings: arguments, criticism, words of dissention)


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N
norogh: monsters, evil or dangerous beings or forces (especially unknown or unidentified)
noror: enemies (known)
noroth: enemy land, area, or lair (plural is "norothin")


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O
ol: magic, magical power or items ("olara" refers to natural magic, not used or influenced by beings)
olor: world, all lands, the entire territory of Toril seen by, and known to the dwarves


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P
parlyn: clothing, especially usual or expected (proper or fitting) adornment

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R
raugh: death, an ending, it's over (especially feuds or love-affairs)
rrin: over, above
rorn: destruction, devastation, war (thus, "rorntyn" means battlefield)
rune: familiar, known
runedar: home, familiar place, haven


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S
sabrak: crack, flaw
samman: trusted friend, shield-brother (battle companion)
samryn: trustworthy, honest, honorable, or favorable
sargh: disgusting thing or occurrence; filth; orcs or orc-work
sonn: good stone
splendarr: bright, shining, beautiful, hopeful

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T
taerin: love (true love, 'deep' love)
thalorn: kindness, caring, good deed
tharn: love, lust (hence "aetharn" means gold-lust)
thord: bone ("thorden" means bones)
thork: death, excrement, decay, carrion
thudul: fate, doom, ill luck, or (spoken in irony) everyday cheery tidings or good fortune
tindul: clumsiness, clumsy work (especially smithcraft)
tor: hill, knoll (especially if bare rock in places, smaller than a mountain or krag)
torst: adventure, fun, welcomed danger
tyn: field, open place (aboveground)


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U
ultok: meeting-place, coming together, rendezvous
ultokrinlur: ford (literally 'meeting place over river')
under: secrets, dark deeds, or treasure-talk
undivver: hope, future plan, strategy


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V
veltel: romance, courtship, social games and manners
vallahir: mountain-meadow (high valley, especially a 'hanging valley' or alpine plateau)
vudd: wood, forest
vruden: wood (thus, "vrudenla" means wooden or of wood)


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W
wurgym: ugliness, uglu thing or being
wurlur: current, racing water (danger)
wurn: water (especially useful or drinking water)


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X
xoth: knowledge (especially dwarf-lore and secret or special knowledge)


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Y
yaugh: a climb (thus: "yaughadar" means stairs or steps, "yauthlin" means rope, "yauthmair" means handholds or no clear way, and "yauthtil" means an elevator (if magical it is an "olyauthil")

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Z
zander: adventurer, rogue, foolish youth, happy-go-lucky or reckless being

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 >> Warhammer Dwarven Word List <<

Common Words, Signifiers, Numerals
A B C D E F G H I K L M N O R S T U V W Y Z

 

Common Words
A: Of, with, within, to
Ad: Did, done, (preceding a verb)
Af: They, you (plural)
Ai, I, Ap and Ip: All forms of yes
An: Will/shall/am going to/with purpose (preceding a verb)
Anad: Will have done or shall have done
Anu: Soon, very soon, any minute now!
Bar: But, bear in mind, except for (also the word for a fortified gate)
Bin: In, on, beside
Ek: He, she, it you (singular)
Nai, Na or Nuf: All forms of no, not, and never
Nu: Now, at this time
Ok: Why, how
Or: I, me, myself
Sar: May, could, might (preceding a verb)
Um: Them, those, these
Un: And
Ut: Us, we ourselves
Wanrag: Where
Wanrak: When (preceding a verb)

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Common Signifiers

In the case of all signifiers a 'g' or 'k' can be added immediately before the signifier if the preceding root or signifier is a vowel or weak consonant such as 'l' or 'r'. This avoids placing two vowels together, which is something Dwarfish strenuously avoids. However there are no rules for this, and in many cases one of the vowels is simply missed out, especially if it is the weaker vowel 'a' or 'i' (which are almost the same sound in Khazalid and the same rune in klinkarhun).

-az
This is a very important and common signifier and it means the word represents a specific physical thing or place, a particular mountain not mountains in general. It is usually placed directly after the root and before any other signifiers. That much is easy, unfortunately there are many things that the Dwarfs regard as so real and solid that the -az signifier is used even though they are talking about something which is neither a place or a material object! For example 'Galaz' which means 'fearless'. In this case the -az refers to the 'real essence' of the idea. So, from the root 'Dur' which means 'stone that can be riven' comes Duraz which means a stone slab but also Durak which means 'hard like a stone slab'. Although it is perfectly right to describe a tough Dwarf as Durak (rock hard) it would also be correct to describe him as Duraz (literally stone).

-ak
This is the other major common signifier and means that the word represents a concept, something abstract such as honour, courage or fortitude. Of course, Dwarfs being Dwarfs, really important abstract concepts are accorded the status of real things, so 'a grudge to be avenged' is Dammaz, not Dammak, but Dammak still stands for the general concept of outstanding grudges.

-ar
This signifies something that continues indefinitely over time, usually an activity such as trade (urbar) but also an experience such as chronic pain (urtar) and natural forces such as the movement of the sun (Zonstrollar - sun-walk-ing).

-en
This signifies something that is currently ongoing but not indefinite, such as journeying (strollen), marching (gotten) or carrying a heavy burden (hunken).

-i
The signifier 'i' shows that the word refers to an individual person, or a profession, or race. In general, it is most easily thought of as representing the definite article 'the' or even 'that person just there'. Many personal names end with this signifier too.

-al
The signifier 'al' shows that the words refers to a group or band of people or creatures - rather like a collective noun. So, whilst the word for both the race of Men and 'the Man' is umgi a band of Men is umgal. It is also used to encompass a person's kinsfolk in the form Grummal - Grumm's people often translated as Grummlings.

-it or -git
This signifier when applied to a noun indicates something small or trivial. It is also used for a present tense verb, but Dwarfs are used to such things and rarely let it confuse them.

-ul or-kul
This is a common word ending for Dwarf words and not always a signifier but often means 'the art of, understanding of, or master of', for example Grungkul the art of mining, and Kazakul the art of battle or generalship.

-ha
This signifier always appears at the end of a word and is the equivalent to an exclamation mark. It is pronounced very abruptly and can be read as 'so there' or 'so watch it', definitely fighting talk.

 

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Numerals
Ong: One
Tuk: Two
Dwe: Three
Fut: Four
Sak: Five
Siz: Six
Set: Seven
Odro: Eight
Nuk: Nine
Don: Ten
Kantuz: One hundred
Millus: One Thousand

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A
Agril: Silver Metal
Agrildrin: The Silver Road, an ancient mountain pass which leads from the Border Princes to the former Dwarf Mine of Mount Silverspear
Agrul: Stone carving; lines in the face of a very old Dwarf
Aldrunr: The "Old Runes", a series of elaborate picture-runes used extensively during the Golden Age, but now mostly known only to the most learned Dwarfs. Known to human scholars as Arcane Dwarf runes
Altrommi: A Full Beard; a Dwarf, normally between 70 and 120 years of age, who has been judged worthy to take apprentices
Ang, Angaz: Ironwork, industrial work
Ankor: Domain or realm
Arm: The Khazalid irregular verb 'to be' (present tense arm – past tense urz)
Az: War axe
Az-Dreugi: Great Axe
Azgal: Treasure hoard
Azkahr: Massive masonry
Azril: Silvery color
Azul: Metal of any kind; dependable; a sturdy Dwarf


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B
Bagtal: A fine for committing a crime; it includes compensation to the victim and their clan
Bar, Barak: A fortified gateway or door, tower, wall
Barag: War machine
Baraz: A bond or promise
Barazdeg: The Day of Promise, when a Dwarf couple becomes betrothed
Bezek, Bezeki: Own, possess. Owner, possessor
Bludgald: Literally "blood-debt". A blood-feud between clans
Boga: A candle which blows out unexpectedly plunging the tunnel into darkness
Bok: Banging your head on the roof of a low tunnel; characteristic scar on the forehead caused by same
Boki: Slang word for a Dwarf miner
Bolg: Large fat belly. Also a state of extreme wealth, age and contentment
Bran: Clever, alert, mentally sharp
Brodag: A festival of Grungni that falls on 33 Valdazet (Brauzeit). It is a traditional time for the judging of ale, and for singing and storytelling.
Brog: Bread, cake.
Bryn: Gold which shines strikingly in the sunlight; anything shiny or brilliant


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C
Chuf: Pieces of very old cheese a Dwarf miner keeps under his hat for emergencies

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D
Daggron: Literally "day-crown", a simple crown of steel or gromril worn by Dwarfkings except on special occasions
Dal: Old; good

Dammaz: A grievance, grudge, or insult to be avenged
Dammaz Kron: The Book of Grudges
Dar: A challenge or bet
Dawi: Dwarfs
Dawongi: A Dwarf-friend; a member of another race to whom the Dwarfen race is indebted for some great kindness or service
Dawr: As good as something can get without it being proven over time and hard use
Deb: New, untried, raw
Dharkhangron: Dark beneath the world (underground)
Doh: Stupid, slow-witted, gullable
Dok: Watch, observe or see; also refers to the eye
Dongliz: The parts of a Dwarf's body that are impossible to scratch
Drakendrengi: Dragonslayer
Drakk: Dragon
Drangthrong: Huge Dwarf army
Drazh: Black, night
Drek: Far, a great distance; great ambition or enterprise
Dreng: Slay in combat
Drengi: Slayer
Drin: Road, Highway
Dron: Thunder
Drongnel: Dragon stew with cave mushrooms marinated in strong ale
Drung: To defeat, vanquish
Duk: Low, narrow tunnel
Dum: Doom or darkness
Durak: Hard
Duraz: Stone or slab
 

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E
Ekrund: A stairway descending beneath the ground
Elgi: Elves
Elgram: Weak, enfeebled, thin
Elgraz: Construction that looks as if it is about to collapse
Endrinkuli: An engineer or mechanic (generally a Dwarf Engineer)


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F
Frongol: Mushroom which grow at the back of a cave
Frurndar: The Tainted, a Dwarf name for the Chaos Dwarfs


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G
Galaz: Gold of particular ornamental value
Gand: Find, discover
Gangovr: A ceremony whereby a Dwarf changes craftguilds by being adopted into another clan
Garaz: Fearless, rebellious, a Dwarf who has not yet reached adulthood (pl. Garazi).
See also Knublstubi
Gazan: Plains, wasteland
Gazani: "Flatlanders", an Imperial Dwarf term for Expatriate Dwarfs
Gazul: Ancestor God and Protector of the Dead
Ghal: Skull
Gibal: Fragment of food enmeshed in a Dwarf's beard
Ginit: Small stone which works its way into your boot causing discomfort
Girt: Broad tunnel with plenty of headroom
Git: The Khazalid irregular verb to go (present tense git ,–past tense ged) the word is related to Got (ibid)
Gnol: Old, reliable, proven, wise
Gnollengrom: Respect due to a Dwarf who has a longer and more spectacular beard
Gnutrommi: A Young Clansman; a Dwarf, normally between 30 and 70 years of age, who has entered adulthood but not yet mastered his craft
Gor: Wild beast
Gorak: Great cunning, uncanny
Gorl: Gold which is especially soft and yellow; the color yellow
Gorm: Old, high, wise, powerful, bearded
Gormtrommi: A Great Beard; a Dwarf who has lived beyond the normal lifespan of 200 years
Gorog: Ale; high spirits; a drinking binge
Goruz: Horn, made of horns
Got: March or travel quickly and with purpose
Grik: Pain in the neck caused by continually stooping in a low tunnel
Grim: Harsh, unyeilding
Grimaz: Barren place
Grimnir: Ancestor God of Dwarf Slayers and Warriors
Grindal: Long flaxen plaits worn by Dwarf maidens
Grint: Waste rock or spoil left by miners' excavation
Grizal: Poor meat
Grizdal: Ale which has been fermented for at least a century
Grob: The colour green, also Goblins and Orcs - literally greenies
Grobi: Goblins
Grobkaz: Goblin work; evil deeds
Grobkul: Art of stalking Goblins in caves
Grog: Inferior or watered ale; mannish brew
Grom: Brave or defiant
Gromdal: An ancient artifact
Gromril: The hardest metal in the Known World; only Dwarfs have the ability to work it
Gromthi: Ancestor
Grong: Anvil
Grongol: Tomb vaults of ancestors
Gronit: Irregular verb 'to do' (present tense: gronit, past tense: gird)
Gronti: Giant
Grumbak: A short measure of ale; trivial complaint or grumble
Grumbaki: A grumbler or whiner
Grund: Hammer
Grung: A mine
Grungnaz: Making or smithying
Grungni: Dwarf Ancestor, god of mines and smiths
Grungron: A forge
Guz: To consume food or drink


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H
Hadregald: An obligation owed on account of some great service or favor, a debt of honor
Har, Haraz: Fire, lava
Hazkal: Ale brewed recently; a fiery young warrior.
Hirn: Horn (instrument)
Hoggron: Literally "high crown", an ornate crown worn by Dwarfkings at festivals, ceremonials and other formal occasions
Hunk:
Carry heavy rocks or other burden

Huzhrung: Massive city wall

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I
Ik: Putting your hand in something slimy and unpleasant in the darkness
Irkul: Pillared vault hewn in rock
Izor: Copper
Izril: Jewels
 

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K
Kadar: A temple or holy place; commonly used as the first element of a placename, as in Kadar-Gravning
Kadrin: Mountain Pass
Karag: Volcano or barren mountain
Karak: Enduring, also meaning a Dwarfhold; commonly the first element of a Dwarfhold's name, as in Karak Azgal
Karaz: Mountain

Karaz Ankor: The Dwarfen Empire, both geographically and as a concept. Used by Imperial Dwarfs (inaccurately) as term for all Dwarfkind
Karugromthi: A Living Ancestor; a Dwarf more than 400 years old. These are the most revered of all Dwarfs
Katalhuyk: End of a journey, arrival

Kazad: Hold or Fortress
Kazak: War or battle
Khaz: An underground hall, palace halls

Khazid: Town, village, settlement

Khazukan: Dwarfs - literally hall-dwellers
Khrum: War drum

Khulghur: The art of hunting and catching trolls

Klad: Armor
Klinka: Chisel
Klinkarun: Common runes

Knublsprube: An apprentice-piece, presented by a young Dwarf to demonstrate his knowledge of his craft and, therefore, his worthiness to enter formal adulthood

Knublstubi: A Dwarf who has not yet reached adulthood. See also Garaz

Kol: Black stone, the colour black, sombre
Konk: Gold which is ruddy in color; large and bulbous nose.
Kraka: A hold; the equivalent in the Norse Dwarf dialect to the Imperial Dwarf word Karak
Krink: Bad back due to continual stooping
Kron: Book; record or history
Kruk: A seemingly promising vein of ore which gives out suddenly; an unexpected disappointment; a venture which comes to nothing.
Krunk: Underground rockfall; a disaster
Krut: A discomforting disease contracted from mountain goats
Kruti: A Dwarf suffering from Krut; a goatherder; an insult

Kuchungkuchung: Water pump, water wheel
Kulgur: The art of cooking Troll
Kumenouht: The ritual of entering adulthood
Kuri: Meat stew boiled up by travelling Dwarfs from whatever ingredients are at hand. Traditionally spiced with wild berries.


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L
Langk: Length, long
Langktrommi: A Long Beard; a Dwarf normally between 120 and 150 years of age, who commands great respect, but is not yet a clan elder.
Lhune: Crescent, moonlight
Lok: Highly embellished or intricate; praiseworthy


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M
Makaz: Weapon or tool
Maraz: Splitter, cleaver
Mhornar: Shadow
Migdhal: Fortified outpost, keep, blockhouse, gatehouse
Mingol: Tall watchtower built on lowland
Mizpal: Volcanic glass
Morgrim: Ancestor God of Engineers
Muzkhgrum: Blast furnace slag


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N
Naggrund: An area of great upheaval, devastation, or industry.
Nar: Sunrise, east
Nathgar: Leather embroidered with gold thread in runic or animal designs
Nogarung: Drinking tankard made from the skull of a Troll
Norn: Barren earth; an area with limited resources


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O
Ogri: Ogre
Ok: Cunning or skillful
Okri: Craftsman - a common personal name

Okrinaduraz: A hard bluish-grey stone used by Norse Dwarf artisans
Okstal: Literally "axe-payment". Compensation for injuries and deaths, paid when a feud is settled

Onk: Comradely accretion of dirt and grime on a company of Dwarfs who have spent many days underground.
Ori: Work
Orrud: Red cloud, volcanic plume


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R
Ragarin: Coarse and uncomfortable clothing made from the hide of Trolls
Rhun: Rune, word, or power.
Rhunki: Runesmith
Rhyn: Redstone
Rik: King or Lord
Rikkit: A small stone which falls on your head as you walk down a tunnel
Ril: Gold ore which shines brightly in rock
Rinn: A Lady Dwarf; king's consort.
Rorkaz: Informal shouting contest

Ruebatuki: A slightly contemptuous Imperial Dwarf term for the Expatriate Dwarfs

Ruf: A large underground dome either natural or constructed
Runk: A one-sided fight; a sound thrashing!
Rutz: Slackness of bowels caused by drinking too much ale
Ruvalk: River, flood


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S
Singald: A service owed in recompense for a wrong or crime
Skaud: Song, loud, booming voice

Skarrenruf: The color bright blue, the day-time sky
Skaz: Thief
Skof: A cold meal eaten underground
Skrat: To search for gold amongst rock debris or steam bed; scavenge; sparse living.
Skrati: Poor prospector
Skree: Loose rock on mountain-side
Skruff: A scrawny beard; and outrageous insult!
Skrund: to hew rock; to get stuck.
Skuf: A drunken brawl or skirmish
Slotch: A sodden mix of water, mud and pulverised stone found at the bottom of a mineworking.
Smednir: Ancestor God of Metalworking, Jewelsmithing, and Artisans

Stok: To hit or strike
Strol: Walk or travel leisurely
Stromez: Stream

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T
Thag: Slay by an act of treachery
Thagi: Murderous traitor
Thindrongol: Secret vault in which ale or treasure is hidden
Thingaz: Dense forest
Thongli: Headband worn by warriors who have slain an Orc or Goblin
Thrag: Wound
Thragh: Tribute
Throng: Army; hugh assembly of Dwarfs; a clan.
Throngrinki: A Clan Elder, normally between 150 and 200 years of age
Thrund: A hand gun
Thrung: Shieldwall
Thrynaz: Rules, laws, code of honor
Thryng: Shrine of ancestors, temple
Thungni: Ancestor God of Runesmithing
Tiwaz: Rest; catching one's breath after hard labor, inn or boarding house
Trogg: A feast or heavy drinking bout
Troll: Troll
Tromm: Beard; respect due to age or experience


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U
Ufdi: A Dwarf who is overfond of preening and decorating his beard; a vain Dwarf; a Dwarf who cannot be trusted to fight.
Umanar: Roughly or approximately, and also indecision or vacillation
Umgak: Shoddy, poorly made
Umgdawi: "Manling Dwarfs", an Imperial Dwarf term for Expatriate Dwarfs

Umgi: Men
Unbaraki: An oathbreaker - there is nothing worse in Dwarf estimation
Und: A watchpost carved into the mountainside, keep, capture, keep out, hold down
Undi: Watcher, keeper, guard
Ungdrin: Underway, the ancient underground roadway of the Dwarfs.
Ungor: Caverns and tunnels
Ungrim: A Dwarf who has not yet fulfilled an important oath; an untrustworthy Dwarf.
Urbar: Trade
Urbaz: A trading post or market
Urk: Orc or enemy
Urkdrengi: Orcslayer
Uzgul, Uzkul: Bones or death

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V
Valaya: Ancestor Goddess of the Hearth, Healing and Brewing
Valdahaz: Brewery
Varag: Mad dog, wolf
Varn: Mountain lake
Varr: Sea
Varrkhulg: Chief of enemy tribes, and insult
Vengryn: Vengeance, revenge, justice
Vithang: Merchant, trader
Vlag: Lonely, desolate
Vongal: Raiding band of men
Vorkhul: Migrating horde of Orcs and Goblins
Vorn: A farm, farmland
Vulkhrund: Cavernous hiding place


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W
Wan: On its own at the start of a phrase Wan shows the phrase is a question. It's the Dwarf equivalent of a question mark. This is usually missed off where a standard Wan - question word is used instead (Wanrag, Wanrak, Wanrum). Wan - is also used immediately before another word to frame a question (Ek Wangit? 'are you going' literally 'you go?', Wandar 'is it good?' literally 'good?')
Wanaz: A disreputable Dwarf with an unkempt beard; an insult
Wand: Magical rune staff
Wattock: An unsuccessful Dwarf prospector; a down-at-heel Dwarf; an insult.
Wazzok: A Dwarf who has exchanged gold or some other valuable item for something of little or no worth; a foolish or gullible Dwarf; and insult.
Werit: A Dwarf who has forgotten where he placed his tankard of ale; a stat of befuddlement.
Wulthrung: Payment, obligation, reward, money
Wutraz: Spear
Wutroth: Wood from ancient mountain oak
Wyr: White, snow, ice


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Y
Yar: Sunset, west

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Z
Zagaz: Remembering, saga, history
Zagazdeg: The Day of Remembrance, a festival honoring the ancestors. The date varies from one Dwarfhold to another, it is usually set on some significant date in the hold's history

Zak: An isolated hut in the mountains
Zaki: A crazed Dwarf who wanders in the mountains
Zan: Blood, the colour red
Zaraz: Gift
Zharr: Fire
Zhuf: Waterfall or rapidly flowing river
Ziflin: Windswept, breezy
Zon: Sun
Zorn: Upland plateau or high meadow
Zunthrum: Statues, monuments

 

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 >> Tolkien Dwarven Word List <<

A B C D E F G H I J K L M N O P R S T U V W X Y Z

A
aglâb: (spoken) language
ai-mênu: upon you
azanul: dim streams

ân: river

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B
baraz: red
baruk: axes of
bizar: dale, valley
burk: axe

bund: head
bundushathur: cloudyhead
buzundush: blackroot

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D
dûm: excavations, halls, mansions
 

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F
felek: hew rock
felak: a tool like a broad-bladed chisel, or small axe-head without haft, for cutting stone,

felakgundu: cave-hewer

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G
gabil: great
gamil: old
gathol: fortress

gundu: underground hall, or cave
gunud: delve underground, excavate, tunnel

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I
iglishmêk: a gesture-code used by the Dwarves.
inbar: horn

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K
kibil: silver
khazâd: dwarves
kheled: glass

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M
mazarb: records
mênu: you


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N
nâla: lode, path, course,
narag: black


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R
rukhs: orc
rakhâs: orcs


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S
sharbhund: bald hill
shathûr: cloud(s)
sigin: long
sigin-tarâg: the Longbeards

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T
tarâg: beards

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U
û: in
ûl: of
ûn: land
uzbad: lord


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Z
zâram: lake, pool
zigil: spike
zirak: silver or mithril

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