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>> Dwarven Dictionaries << "Aye, the library is often the least visited room in the Hold, but tis no less important! Within these stacks of books one will find a rich collection of Dwarven dictionaries, from various dialects, an' the translations into the common tongue. If yer gonna become a respectable Longbeard, ye best start by learnin' yer letters, lad." - Dimlin Silverhorn, Greatbeard of Stone and Steel.
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>> AD&D Dwarven Word List << |
English to Dwarven
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A
above (over): rrin
adventure (fun, welcomed danger): torst
adventurer (as in; rogue, foolish youth, happy-go-lucky or reckless being):
zander
arguments (criticism, words of dissention): murmelings
axe: kuld
>> AD&D Dwarven Word List << |
Dwarven to English
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A
ae: gold
aelin: gold-work, golden
agland: sword
alagh: battle-glory, valor
ar: to cut, slash, or lay open
arglar: to butcher; "a proper arglary" means a proper butchering, or a good
fight, and is often used to describle vicious struggles with orcs
arau: great, huge, gigantic
auraglor: sea, ocean (literally, 'great lake')
>> Warhammer Dwarven Word List << |
Common Words,
Signifiers,
Numerals
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Common Words
Common Signifiers
In the case of all signifiers a 'g' or 'k' can be added immediately before the
signifier if the preceding root or signifier is a vowel or weak consonant such
as 'l' or 'r'. This avoids placing two vowels together, which is something
Dwarfish strenuously avoids. However there are no rules for this, and in many
cases one of the vowels is simply missed out, especially if it is the weaker
vowel 'a' or 'i' (which are almost the same sound in Khazalid and the same rune
in klinkarhun).
-az
This is a very important and common signifier and it means the word represents a
specific physical thing or place, a particular mountain not mountains in
general. It is usually placed directly after the root and before any other
signifiers. That much is easy, unfortunately there are many things that the
Dwarfs regard as so real and solid that the -az signifier is used even though
they are talking about something which is neither a place or a material object!
For example 'Galaz' which means 'fearless'. In this case the -az refers to the
'real essence' of the idea. So, from the root 'Dur' which means 'stone that can
be riven' comes Duraz which means a stone slab but also Durak which means 'hard
like a stone slab'. Although it is perfectly right to describe a tough Dwarf as
Durak (rock hard) it would also be correct to describe him as Duraz (literally
stone).
-ak
This is the other major common signifier and means that the word represents a
concept, something abstract such as honour, courage or fortitude. Of course,
Dwarfs being Dwarfs, really important abstract concepts are accorded the status
of real things, so 'a grudge to be avenged' is Dammaz, not Dammak, but Dammak
still stands for the general concept of outstanding grudges.
-ar
This signifies something that continues indefinitely over time, usually an
activity such as trade (urbar) but also an experience such as chronic pain (urtar)
and natural forces such as the movement of the sun (Zonstrollar - sun-walk-ing).
-en
This signifies something that is currently ongoing but not indefinite, such as
journeying (strollen), marching (gotten) or carrying a heavy burden (hunken).
-i
The signifier 'i' shows that the word refers to an individual person, or a
profession, or race. In general, it is most easily thought of as representing
the definite article 'the' or even 'that person just there'. Many personal names
end with this signifier too.
-al
The signifier 'al' shows that the words refers to a group or band of people or
creatures - rather like a collective noun. So, whilst the word for both the race
of Men and 'the Man' is umgi a band of Men is umgal. It is also used to
encompass a person's kinsfolk in the form Grummal - Grumm's people often
translated as Grummlings.
-it or -git
This signifier when applied to a noun indicates something small or trivial. It
is also used for a present tense verb, but Dwarfs are used to such things and
rarely let it confuse them.
-ul or-kul
This is a common word ending for Dwarf words and not always a signifier but
often means 'the art of, understanding of, or master of', for example Grungkul
the art of mining, and Kazakul the art of battle or generalship.
-ha
This signifier always appears at the end of a word and is the equivalent to an
exclamation mark. It is pronounced very abruptly and can be read as 'so there'
or 'so watch it', definitely fighting talk.
Numerals
Ong: One
Tuk: Two
Dwe: Three
Fut: Four
Sak: Five
Siz: Six
Set: Seven
Odro: Eight
Nuk: Nine
Don: Ten
Kantuz: One hundred
Millus: One Thousand
A
Agril: Silver Metal
Agrildrin: The Silver Road, an ancient mountain
pass which leads from the Border Princes to the former Dwarf Mine of Mount
Silverspear
Agrul: Stone carving; lines in the
face of a very old Dwarf
Aldrunr: The "Old Runes", a series of elaborate
picture-runes used extensively during the Golden Age, but now mostly known only
to the most learned Dwarfs. Known to human scholars as Arcane Dwarf runes
Altrommi: A Full Beard; a Dwarf, normally between
70 and 120 years of age, who has been judged worthy to take apprentices
Ang, Angaz: Ironwork, industrial work
Ankor: Domain or realm
Arm: The Khazalid irregular verb 'to be' (present
tense arm – past tense urz)
Az: War axe
Az-Dreugi: Great Axe
Azgal: Treasure hoard
Azkahr: Massive masonry
Azril: Silvery color
Azul: Metal of any kind; dependable; a sturdy Dwarf
B
Bagtal: A fine for committing a crime; it includes
compensation to the victim and their clan
Bar, Barak: A fortified gateway or door, tower,
wall
Barag: War machine
Baraz: A bond or promise
Barazdeg: The Day of Promise, when a Dwarf couple
becomes betrothed
Bezek, Bezeki: Own, possess. Owner, possessor
Bludgald: Literally "blood-debt". A blood-feud
between clans
Boga: A candle which blows out unexpectedly plunging the tunnel into darkness
Bok: Banging your head on the roof of a low tunnel; characteristic scar on the
forehead caused by same
Boki: Slang word for a Dwarf miner
Bolg: Large fat belly. Also a state of extreme wealth, age and contentment
Bran: Clever, alert, mentally sharp
Brodag: A festival of Grungni that falls on 33
Valdazet (Brauzeit). It is a traditional time for the judging of ale, and for
singing and storytelling.
Brog: Bread, cake.
Bryn: Gold which shines strikingly in the sunlight;
anything shiny or brilliant
C
Chuf: Pieces of very old cheese a
Dwarf miner keeps under his hat for emergencies
D
Daggron: Literally "day-crown", a simple crown of
steel or gromril worn by Dwarfkings except on special occasions
Dal: Old; good
Dammaz: A grievance, grudge, or
insult to be avenged
Dammaz Kron: The Book of Grudges
Dar: A challenge or bet
Dawi: Dwarfs
Dawongi: A Dwarf-friend; a member of another race
to whom the Dwarfen race is indebted for some great kindness or service
Dawr: As good as something can get without it being
proven over time and hard use
Deb: New, untried, raw
Dharkhangron: Dark beneath the world (underground)
Doh: Stupid, slow-witted, gullable
Dok: Watch, observe or see; also refers to the eye
Dongliz: The parts of a Dwarf's body that are impossible to scratch
Drakendrengi: Dragonslayer
Drakk: Dragon
Drangthrong: Huge Dwarf army
Drazh: Black, night
Drek: Far, a great distance; great ambition or enterprise
Dreng: Slay in combat
Drengi: Slayer
Drin: Road, Highway
Dron: Thunder
Drongnel: Dragon stew with cave mushrooms marinated in strong ale
Drung: To defeat, vanquish
Duk: Low, narrow tunnel
Dum: Doom or darkness
Durak: Hard
Duraz: Stone or slab
E
Ekrund: A stairway
descending beneath the ground
Elgi: Elves
Elgram: Weak, enfeebled, thin
Elgraz: Construction that looks as if it is about to collapse
Endrinkuli: An engineer or mechanic (generally a
Dwarf Engineer)
F
Frongol: Mushroom which grow at
the back of a cave
Frurndar: The Tainted, a Dwarf name for the Chaos
Dwarfs
G
Galaz: Gold of particular
ornamental value
Gand: Find, discover
Gangovr: A ceremony whereby a Dwarf changes
craftguilds by being adopted into another clan
Garaz: Fearless, rebellious, a Dwarf who has not
yet reached adulthood (pl. Garazi).
See also Knublstubi
Gazan: Plains, wasteland
Gazani: "Flatlanders", an Imperial Dwarf term for
Expatriate Dwarfs
Gazul: Ancestor God and Protector of the Dead
Ghal: Skull
Gibal: Fragment of food enmeshed in a Dwarf's beard
Ginit: Small stone which works its way into your boot causing discomfort
Girt: Broad tunnel with plenty of headroom
Git: The Khazalid irregular verb to go (present
tense git ,–past tense ged) the word is related to Got (ibid)
Gnol: Old, reliable, proven, wise
Gnollengrom: Respect due to a Dwarf who has a longer and more spectacular beard
Gnutrommi: A Young Clansman; a Dwarf, normally
between 30 and 70 years of age, who has entered adulthood but not yet mastered
his craft
Gor: Wild beast
Gorak: Great cunning, uncanny
Gorl: Gold which is especially soft and yellow; the color yellow
Gorm: Old, high, wise, powerful, bearded
Gormtrommi: A Great Beard; a Dwarf who has lived
beyond the normal lifespan of 200 years
Gorog: Ale; high spirits; a drinking binge
Goruz: Horn, made of horns
Got: March or travel quickly and with purpose
Grik: Pain in the neck caused by continually stooping in a low tunnel
Grim: Harsh, unyeilding
Grimaz: Barren place
Grimnir: Ancestor God of Dwarf Slayers and Warriors
Grindal: Long flaxen plaits worn by Dwarf maidens
Grint: Waste rock or spoil left by miners' excavation
Grizal: Poor meat
Grizdal: Ale which has been fermented for at least a century
Grob: The colour green, also Goblins and Orcs -
literally greenies
Grobi: Goblins
Grobkaz: Goblin work; evil deeds
Grobkul: Art of stalking Goblins in caves
Grog: Inferior or watered ale; mannish brew
Grom: Brave or defiant
Gromdal: An ancient artifact
Gromril: The hardest metal in the Known World; only
Dwarfs have the ability to work it
Gromthi: Ancestor
Grong: Anvil
Grongol: Tomb vaults of ancestors
Gronit: Irregular verb 'to do' (present tense:
gronit, past tense: gird)
Gronti: Giant
Grumbak: A short measure of ale; trivial complaint or grumble
Grumbaki: A grumbler or whiner
Grund: Hammer
Grung: A mine
Grungnaz: Making or smithying
Grungni: Dwarf Ancestor, god of mines and smiths
Grungron: A forge
Guz: To consume food or drink
H
Hadregald: An obligation owed on account of some
great service or favor, a debt of honor
Har, Haraz: Fire, lava
Hazkal: Ale brewed recently; a
fiery young warrior.
Hirn: Horn (instrument)
Hoggron: Literally "high crown", an ornate crown
worn by Dwarfkings at festivals, ceremonials and other formal occasions
Hunk: Carry heavy rocks or other burden
Huzhrung: Massive city wall
I
Ik: Putting your hand in something
slimy and unpleasant in the darkness
Irkul: Pillared vault hewn in rock
Izor: Copper
Izril: Jewels
K
Kadar: A temple or holy place; commonly used as the
first element of a placename, as in Kadar-Gravning
Kadrin: Mountain Pass
Karag: Volcano or barren mountain
Karak: Enduring, also meaning a Dwarfhold; commonly
the first element of a Dwarfhold's name, as in Karak Azgal
Karaz: Mountain
Karaz Ankor: The Dwarfen Empire, both
geographically and as a concept. Used by Imperial Dwarfs (inaccurately) as term
for all Dwarfkind
Karugromthi: A Living Ancestor; a Dwarf more than
400 years old. These are the most revered of all Dwarfs
Katalhuyk: End of a journey, arrival
Kazad: Hold or Fortress
Kazak: War or battle
Khaz: An underground hall, palace halls
Khazid: Town, village, settlement
Khazukan: Dwarfs - literally hall-dwellers
Khrum: War drum
Khulghur: The art of hunting and catching trolls
Klad: Armor
Klinka: Chisel
Klinkarun: Common runes
Knublsprube: An apprentice-piece, presented by a
young Dwarf to demonstrate his knowledge of his craft and, therefore, his
worthiness to enter formal adulthood
Knublstubi: A Dwarf who has not yet reached
adulthood. See also Garaz
Kol: Black stone, the colour black, sombre
Konk: Gold which is ruddy in color; large and bulbous nose.
Kraka: A hold; the equivalent in the Norse Dwarf
dialect to the Imperial Dwarf word Karak
Krink: Bad back due to continual stooping
Kron: Book; record or history
Kruk: A seemingly promising vein of ore which gives out suddenly; an unexpected
disappointment; a venture which comes to nothing.
Krunk: Underground rockfall; a disaster
Krut: A discomforting disease contracted from mountain goats
Kruti: A Dwarf suffering from Krut; a goatherder;
an insult
Kuchungkuchung:
Water pump, water wheel
Kulgur: The art of cooking Troll
Kumenouht: The ritual of entering adulthood
Kuri: Meat stew boiled up by travelling Dwarfs from whatever ingredients are at
hand. Traditionally spiced with wild berries.
L
Langk: Length, long
Langktrommi: A Long Beard; a Dwarf normally between
120 and 150 years of age, who commands great respect, but is not yet a clan
elder.
Lhune: Crescent, moonlight
Lok: Highly embellished or
intricate; praiseworthy
M
Makaz: Weapon or tool
Maraz: Splitter, cleaver
Mhornar: Shadow
Migdhal: Fortified outpost, keep, blockhouse,
gatehouse
Mingol: Tall watchtower built on lowland
Mizpal: Volcanic glass
Morgrim: Ancestor God of Engineers
Muzkhgrum: Blast furnace slag
N
Naggrund: An area of great
upheaval, devastation, or industry.
Nar: Sunrise, east
Nathgar: Leather embroidered with gold thread in
runic or animal designs
Nogarung: Drinking tankard made from the skull of a Troll
Norn: Barren earth; an area with limited resources
O
Ogri: Ogre
Ok: Cunning or skillful
Okri: Craftsman - a common personal name
Okrinaduraz: A hard bluish-grey stone used by Norse
Dwarf artisans
Okstal: Literally "axe-payment". Compensation for
injuries and deaths, paid when a feud is settled
Onk: Comradely accretion of dirt and grime on a company of Dwarfs who have spent
many days underground.
Ori: Work
Orrud: Red cloud, volcanic plume
R
Ragarin: Coarse and uncomfortable
clothing made from the hide of Trolls
Rhun: Rune, word, or power.
Rhunki: Runesmith
Rhyn: Redstone
Rik: King or Lord
Rikkit: A small stone which falls on your head as you walk down a tunnel
Ril: Gold ore which shines brightly in rock
Rinn: A Lady Dwarf; king's consort.
Rorkaz: Informal shouting contest
Ruebatuki: A slightly contemptuous Imperial Dwarf
term for the Expatriate Dwarfs
Ruf: A large underground dome either natural or
constructed
Runk: A one-sided fight; a sound thrashing!
Rutz: Slackness of bowels caused by drinking too much ale
Ruvalk: River, flood
S
Singald: A service owed in recompense for a wrong
or crime
Skaud: Song, loud, booming voice
Skarrenruf: The color bright blue, the day-time sky
Skaz: Thief
Skof: A cold meal eaten underground
Skrat: To search for gold amongst rock debris or steam bed; scavenge; sparse
living.
Skrati: Poor prospector
Skree: Loose rock on mountain-side
Skruff: A scrawny beard; and outrageous insult!
Skrund: to hew rock; to get stuck.
Skuf: A drunken brawl or skirmish
Slotch: A sodden mix of water, mud and pulverised stone found at the bottom of a
mineworking.
Smednir: Ancestor God of Metalworking,
Jewelsmithing, and Artisans
Stok: To hit or strike
Strol: Walk or travel leisurely
Stromez: Stream
T
Thag: Slay by an act of treachery
Thagi: Murderous traitor
Thindrongol: Secret vault in which ale or treasure is hidden
Thingaz: Dense forest
Thongli: Headband worn by warriors who have slain
an Orc or Goblin
Thrag: Wound
Thragh: Tribute
Throng: Army; hugh assembly of Dwarfs; a clan.
Throngrinki: A Clan Elder, normally between 150 and
200 years of age
Thrund: A hand gun
Thrung: Shieldwall
Thrynaz: Rules, laws, code of honor
Thryng: Shrine of ancestors, temple
Thungni: Ancestor God of Runesmithing
Tiwaz: Rest; catching one's breath after hard
labor, inn or boarding house
Trogg: A feast or heavy drinking bout
Troll: Troll
Tromm: Beard; respect due to age or experience
U
Ufdi: A Dwarf who is overfond of
preening and decorating his beard; a vain Dwarf; a Dwarf who cannot be trusted
to fight.
Umanar: Roughly or approximately, and also
indecision or vacillation
Umgak: Shoddy, poorly made
Umgdawi: "Manling Dwarfs", an Imperial Dwarf term
for Expatriate Dwarfs
Umgi: Men
Unbaraki: An oathbreaker - there is nothing worse
in Dwarf estimation
Und: A watchpost carved into the mountainside,
keep, capture, keep out, hold down
Undi: Watcher, keeper, guard
Ungdrin: Underway, the ancient underground roadway of the Dwarfs.
Ungor: Caverns and tunnels
Ungrim: A Dwarf who has not yet fulfilled an important oath; an untrustworthy
Dwarf.
Urbar: Trade
Urbaz: A trading post or market
Urk: Orc or enemy
Urkdrengi: Orcslayer
Uzgul, Uzkul: Bones or death
V
Valaya: Ancestor Goddess of the Hearth, Healing and
Brewing
Valdahaz: Brewery
Varag: Mad dog, wolf
Varn: Mountain lake
Varr: Sea
Varrkhulg: Chief of enemy tribes, and insult
Vengryn: Vengeance, revenge, justice
Vithang: Merchant, trader
Vlag: Lonely, desolate
Vongal: Raiding band of men
Vorkhul: Migrating horde of Orcs and Goblins
Vorn: A farm, farmland
Vulkhrund: Cavernous hiding place
W
Wan: On its own at the start of a phrase Wan shows
the phrase is a question. It's the Dwarf equivalent of a question mark. This is
usually missed off where a standard Wan - question word is used instead (Wanrag,
Wanrak, Wanrum). Wan - is also used immediately before another word to frame a
question (Ek Wangit? 'are you going' literally 'you go?', Wandar 'is it good?'
literally 'good?')
Wanaz: A disreputable Dwarf with
an unkempt beard; an insult
Wand: Magical rune staff
Wattock: An unsuccessful Dwarf prospector; a down-at-heel Dwarf; an insult.
Wazzok: A Dwarf who has exchanged gold or some other valuable item for something
of little or no worth; a foolish or gullible Dwarf; and insult.
Werit: A Dwarf who has forgotten where he placed his tankard of ale; a stat of
befuddlement.
Wulthrung: Payment, obligation, reward, money
Wutraz: Spear
Wutroth: Wood from ancient mountain oak
Wyr: White, snow, ice
Z
Zagaz: Remembering, saga, history
Zagazdeg: The Day of Remembrance, a festival
honoring the ancestors. The date varies from one Dwarfhold to another, it is
usually set on some significant date in the hold's history
Zak: An isolated hut in the
mountains
Zaki: A crazed Dwarf who wanders in the mountains
Zan: Blood, the colour red
Zaraz: Gift
Zharr: Fire
Zhuf: Waterfall or rapidly flowing river
Ziflin: Windswept, breezy
Zon: Sun
Zorn: Upland plateau or high meadow
Zunthrum: Statues, monuments
>> Tolkien Dwarven Word List << |
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A
aglâb: (spoken) language
ai-mênu: upon you
azanul: dim streams
ân: river
B
baraz: red
baruk: axes of
bizar: dale, valley
burk: axe
bund: head
bundushathur: cloudyhead
buzundush:
blackroot
D
dûm: excavations, halls, mansions
F
felek: hew rock
felak: a tool like
a broad-bladed chisel, or small axe-head without haft, for cutting stone,
felakgundu: cave-hewer
G
gabil: great
gamil: old
gathol: fortress
gundu: underground hall, or cave
gunud: delve underground, excavate, tunnel
I
iglishmêk: a gesture-code
used by the Dwarves.
inbar: horn
K
kibil: silver
khazâd: dwarves
kheled: glass
N
nâla: lode, path, course,
narag: black
S
sharbhund: bald
hill
shathûr: cloud(s)
sigin: long
sigin-tarâg: the Longbeards
U
û: in
ûl: of
ûn: land
uzbad: lord
Z
zâram: lake, pool
zigil: spike
zirak: silver or mithril